var script : hitEffectPlanePrefabScript;
script = hitEffect2.GetComponentInChildren(hitEffectPlanePrefabScript);
script.deadTogether ();
===================================
建立clone物件
var XXXXX:GameObject = Instantiate(YYYYY,Vector3(this.transform.position.x,1,this.transform.position.z),Quaternion.identity);
GameObject creatMenuButton = Instantiate(menuButton, new Vector3(0,0,0), Quaternion.identity) as GameObject;
===================================
mono快速注解
Toggle Line Comments
===================================
GameObject creatMenuButton = Instantiate(menuButton, new Vector3(0,0,0), Quaternion.identity) as GameObject;
===================================
mono快速注解
Toggle Line Comments
===================================
使用方向鍵控制物體移動
void Update () {
//Vertical 垂直
var input = Input.GetAxis("Vertical");
transform.Translate(0,input,0);
//Horizontal 水平
var input2 = Input.GetAxis("Horizontal");
transform.Translate(input2,0,0);
}
//GetAxis 移動時有遞增及遞減效果
//GetAxisRaw 無遞增遞減效果
===================================
副執行序
StartCoroutine(start());
IEnumerator start()
{
}
===================================
像螢幕發射子彈
void Update () {
if ( Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Debug.Log(ray);
fire();
}
}
void fire()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Vector3 point = ray.direction;
// if (Physics.Raycast(ray))
//{
GameObject fire = Instantiate(bullet, mainCamera.transform.position, transform.rotation) as GameObject;
fire.rigidbody.AddForce(point*500);
allCount ++;
updateUI();
//}
}
===================================
===================================
int[,] matrix = new int[,]
{
{00,00,00},
{00,00,00}
};
===================================
==特效外掛==
Svn: https://richard6534.no-ip.org/svn/Program/Unity3D/Plugin
*水波紋外掛 unitycoder_com_mWaves2D1.unitypackage
*RPG特效 Dynamic_Elements_FX_Pack_1.2.unitypackage
==NGUI==
中文教學&載點
http://blog.csdn.net/pleasecallmewhy/article/details/8554413
==AR==
http://www.eoeandroid.com/thread-249118-1-1.html
===FaceBook===
https://developers.facebook.com/docs/unity/getting-started/canvas/
http://www.youtube.com/watch?v=YDRh3OkM1Hc
example : https://github.com/fbsamples/friendsmash-unity/
https://www.youtube.com/watch?v=JFKQmylG2mk
===================================
副執行序
StartCoroutine(start());
IEnumerator start()
{
}
===================================
像螢幕發射子彈
void Update () {
if ( Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Debug.Log(ray);
fire();
}
}
void fire()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Vector3 point = ray.direction;
// if (Physics.Raycast(ray))
//{
GameObject fire = Instantiate(bullet, mainCamera.transform.position, transform.rotation) as GameObject;
fire.rigidbody.AddForce(point*500);
allCount ++;
updateUI();
//}
}
===================================
===================================
int[,] matrix = new int[,]
{
{00,00,00},
{00,00,00}
};
===================================
==特效外掛==
Svn: https://richard6534.no-ip.org/svn/Program/Unity3D/Plugin
*水波紋外掛 unitycoder_com_mWaves2D1.unitypackage
*RPG特效 Dynamic_Elements_FX_Pack_1.2.unitypackage
==NGUI==
中文教學&載點
http://blog.csdn.net/pleasecallmewhy/article/details/8554413
==AR==
http://www.eoeandroid.com/thread-249118-1-1.html
===FaceBook===
https://developers.facebook.com/docs/unity/getting-started/canvas/
http://www.youtube.com/watch?v=YDRh3OkM1Hc
example : https://github.com/fbsamples/friendsmash-unity/
https://www.youtube.com/watch?v=JFKQmylG2mk